Campaign of the Month: January 2008

A Deadly Affair

Getting to Know You
Still don't really know all that much about you, though.

Cities always make me nervous – for about the first ten minutes. It’s an adjustment period, those ten minutes, of coming away from the quiet serenity of the monastery. I have spent almost equal time in my life between cities and the plains, both of which have made me who I am.

Pact is no different from any city, except, perhaps, that it’s bigger. There are cutpurses lurking around every corner, shops filled with shiny things that I can’t help but wish I could examine more closely, and there are buildings taller than anything but the mountains.

I step off the boat and let Basil stretch his legs (and I think, for his own amusement, he is stretching his jaws, too) while I help Clarke get the cask off of the ship. It is the oldest and finest wine, casked in the year of the kings’ birth, brought here as his birthday gift.

A half-elf walks towards me with what looks like confused intent. She introduces herself as an oracle, and says that she’s supposed to meet me. Oracles are the oddest sort – they always have to do things, and it eeks me a little to imagine that little of free will. She says she saw me in her dreams, and as much as I understand spiritual journeys, I decide that we can spend a little time together, but one step wrong and Basil will have a bite.

We wander through the city heading to our respective locations (after I bought a GOOD map), until I tell her about the Tower of the Archmage, where the University is, since it’s too far for her to see. The sight of it next to the Keep is beautiful, but she seems distracted with the idea of going into the tower – specifically the roof. I tell her I’ll take her there later.

I drop off Clarke, the cask, and my good welcome to the church, then met back up with the oracle. She walks into the place without a trouble, but I guess a tiger and a druid walking into a wizard’s house is a little unusual, so the guards pulled me aside. They asked me about fixing a door, and there was a fair bit of confusion over what kind of druid I was, but when I told them I was with the oracle, they let me through.

Has anyone ever said that there are too many steps in places with mages? Because there are. Billions of steps, and even my strength wasn’t enough to keep me going without some breaks. In their observatory, a few of the “mages” told us about the door – how there had been an alchemical explosion that ruined the door and destroyed their store. We ask about getting to the roof, and it turns out we need “staff” to get us there. The oracle decides we should keep walking up anyway, so we do. For a while. And then, I give up and decide to go back down to look at the results of the explosion.

Partway down, I see a shiny thing off the stairs that grabs my attention – some sort of magical elevator with halfling and a human in it. I grab their attention and ask if we can use the elevator to go up to the roof. The halfling agrees, so long as we do some work for him helping restore their inventory that got knocked around by the explosion. It affords me a chance to investigate, so I agree without hesitation, and we go get the oracle.

So after all this trouble, we finally get to the roof – the windy awful roof – and after a little bit, it turns out that we’re there at the wrong time to fulfill the oracle’s vision.

I guess we’ll try again tomorrow.

-Nessie

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Rich and Evil

Now don’t you wish you joined team Murra now!

  • RAH RAH, MURRA MURRA!!
  • POWER, MONEY, EVIL SECRETS!!
  • SNEAKY, SNEAKY, POWER GRAB!!
  • WE’RE OBLIVIOUS TO ANY THREATS AGAISN’T US AND WE’RE SURE WHAT HAPPENED TO MANY OF OUR OTHER RELATIVES WE’RE WAY TOO SMART TO FALL FOR!! YEAH!

What a fun night, sneaking around and deceiving the “smart” Inquisitors. I didn’t even have to enact my little master plan. I just broke on in using the weak willed guards. When will you humans ever learn not to let evil imps inside your mind?

I wonder how long it’ll take before the blasted inquisitors start snooping around for their books? They stole them anyway? Does a thief ever own anything?

I am disappointed that we’re not cascading down there and seizing the seat of power. I’m sure The Duke have that well in hand. Maybe I’ll stick around with you mortals for a while, its kind of fun sometimes…

Hopefully, I’ll get down there and scout around a little bit. Or maybe see what Mannpurtz is up to, I hear she disappeared in a hurry.


Those bastards. The starlets of the city were interfering with the plans laid, at this point, for Ursula. As beneficial as her dealings with Prince Imazzar were, they were deals – business, simple as that. He had obtained the brothel of ladies she needed for Far Point to stop the rapes (for the time being), but then asked for monetary assistance to finish building his playhouse. This was all well and good, putting him in her debt – pocketed, even – but still, Maurissen would probably explode. Possibly turn her to stone.

This? Not a beneficial dealing.

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Fighting Back
Destroying the Artificer and Sealing Alliances
  • The Deputy Commander of the Blue Falcons traced the Iron Golem’s components to a master blacksmith, and found out who he made them for. This information leads to the Pit’Hai’s lair in the ruins of an old dungeon accessed through the sewers. The characters defeat the Pit’Hai and his remaining constructs with some help from an Inquisitor.
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Tribulations
War Comes to Pact

The Usual Obstacles (Maurissen Blacktooth – Mousetrap)

Truly none of Maurissen’s new complications were unforseen. She had always thought of Prince Imazzar as a threat, but a vague one. Now it was real. He had stolen her idea for a performance hall, and the worst part was that he was most likely doing it just to see if he could. This was the only fact that angered her. It wasn’t the money, or the fame, it was a whim. Of course, it could be because he isn’t finished ruining her partner’s career…

More of the Same (Gräfin Ursula Mannpurtz – BrieCS)

The city of Pact is filled with people. This is not always the best of things.

Ursula has filled her time visiting with Damien and making arrangements to have a lighthouse built on the coast of Farpoint, and adding to her collection of magical protections and weapons – including bracers enchanted with the Body of the Sun spell, a fantastic enchantment that lit her body with blue fire to damage only those opposing her. She has investigated the possibility of bringing more residents to Far Point, in many different stations. At the most recent evening’s court, she announced she would be opening her gates to vassals to work the land, in the typical arrangement. She has also been speaking to the churches nearby to bring them there.

Patterns of Frustration (Terasian Goldbraid – jimtheduckie)

Things were going so well. Terasian was hiring people he felt were competent enough to perform the jobs he wanted, the building was actually starting to look like an establishment fitting of someone of his presence, and people were gobbling up Mannpurtz‘s Stock (he can’t remember the last time so many people parted with such large sums so willingly). He should have known a collapse was coming. It was exactly the same as in Blackwash. Things were going so well, then suddenly he’d be forced to evacuate the city and throw away all the hard work he had put in.

Old Enemies (Gräfin Ursula Mannpurtz – BrieCS)

Earlier in the day, before the announcement, she had spoken to Elren Goodsoul, who had some unnerving news for her. He had, that very day, spoken to Kenaz the Wolf, the cold follower of Norric whom she had beaten and humiliated in a tournament in Blackwash.

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Staving Off Doom
The First Skirmishes of the War
  • Skarth of Gristuk and the Deputy Commander Gregory Tollek of the Blue Falcons track down and kill another of the Pit’Hai stow-aways.
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Developments
Preparing for the Inevitable

Ritual of Transformation (Terasian Goldbraid – jimtheduckie)

The process Drealig Crowsfist performed on Ter was a time-consuming one, but hopefully the benefits would be worth the time lost. He agreed to stay at the Dome of Dreams, though against the dwarf’s recommendation, he still left the confines masked from time to time. Almost immediately his skin began to darken, or rather turn gray. His eyes lost their blue and his hair also began to fade, almost whitening. He also noticed something of a sensitivity to light. This last bit irked the elf, though only slightly. Humans tended to work most in the light, but proper business was conducted within the confines of 4 walls and a roof. If the sensitivity got any worse, he thought, he may have to get shaded glass to put over the eyes of his mask. He also sensed a new magical element raising in his essence. He swore that the lights actually dimmed when he asked them to the first day of the ritual, but he couldn’t figure out how to do it again.

Waking Nightmares (Gräfin Ursula Mannpurtz – BrieCS)

One night, Ursula felt a tugging in her mind, but pushed it away. The next morning she departed in the direction of the Dreamseekers’ Dome of Dreams to ask Old Brother Tzertan of the issue, and met Maurissen Blacktooth on the way. They did not discuss their experiences, but when they reached the Dome, before she could meet with the Brother, she saw an unpleasantly familiar face – that of the black dwarf who had been in service of the Duke of Blackwash before his death. She ran after him, crashing through a door and pinning him to the ground, demanding his reason for being there. While scanning the room, she saw Elren, now with greyish hair and eyes – something very startling.

Complications (Terasian Goldbraid – jimtheduckie)

It was on the second day of his transformation that something went… wrong. The ritual continued to prove successful, and the dwarf left to consult a few books for a moment, leaving Ter in the room alone. Shortly after he had returned however, Ursula burst down the door, knocked Drealig to the ground and trampling him underfoot. Raising her hammer over her head, she was screaming, asking why he was there, and threatening him. Ter, thinking the half-giant oaf had finally gone Coo-coo mad, considered preparing for a fight, and instead did what he did best – run and hide. Maurissen coaxed him out eventually, and deciding he was out of dangers way for another day, he returned to the ritual room.

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Nightmares
The Coming Enemy

Profiting from Pain (Terasian Goldbraid – jimtheduckie)

Though inexperienced in information brokerage, the concept seemed completely plausible to Terasian Goldbraid. I know something, you don’t, but you want to. So you pay me money and I give you what I know. Unfortunately the implementation didn’t match the theory. After traveling with the Andari pair to New Rellien, Ter found himself giving too much info in an attempt to win the trust of the royal representatives. Without any follow up information, he was only able to make a shaky agreement that further information may receive compensation. In fact, the only saving grace of the whole discussion came when asked why an Elf would withhold information that the safety of the country depends on, Ter responded by asking why the royals would withhold the true nature of the Seeds of Life and what had become of one.

Prior to leaving the city however, he got more information on his Dreamer’s Draught. Learning it comes from the Hin, he tracked down a few Hin travelers, and took steps to further place himself at the source of the potentially profitable substance.

Noble Pursuits (Gräfin Ursula Mannpurtz – BrieCS)

As the weeks progressed, Ursula began a search for the Pit’Hai while attempting to work on many other things, including an agreement with Elren concerning investments in her land at Far Point. The endeavor makes her uncomfortable, but she’s trying to see the benefits in it, and his proposal was convincing. Any benefit to Far Point, for her, is important. As time passed, the scholars at the University presented her with useful information concerning the coming of the Elves to this world – and as time passed and councils were held at the court and discussion with Old Brother Tzertan, more information was gained – including the existence of a Seed of Destruction and the existence of a Dream Key that the Pit’Hai were trying to locate. This was the same key that was once used by gnomes to open portals to allow hellish monsters to invade the city of Leis. It was also revealed that there are multiple Keys.

The Terror of Certainty (Terasian Goldbraid – jimtheduckie)

Back in Pact Ter attended a court discussion on the potential meanings of the Eclipse. It was there that he learned not only were the Pit’hai coming, but they were using the dreaming to do it, and had a large staging area in the dreaming at the ancient capital of Leistos. He resolved to store away as much information as possible and attempt to broker it one more time.

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The Spring Festival
and the Dark Signs that Follow

Matters of Property (BrieCS)

Gräfin Ursula Mannpurtz has been spending a lot of her time working on business for the development of Far Point, much of it leading to her exhaustion, but it is primarily coming to fruition. She spoke to Inquisitor Merrennin Greenbeard whom she had worked with in the past (in the Deepwell murder investigations) about some of his relations coming to work with her miners in Far Point. As very talented gnome sappers, the team would blow away the permafrost and rock preventing her dwarven miners from mining out the diamonds.

She also commissioned a boat from Duke Francis Deepwell, hired a number of sailors and a captain, and many workers for Far Point. In a spur of inspiration, she posted a request at the Church of the Protector for any down-on-their-luck tradesmen to come to her scribe to see if they were a proper fit to be given properties in Far Point. The offer was well-received by a small group, and Ursula is hoping that this – combined with other efforts – will bring more lustre to Far Point.

She also spoke to the High Priest of Pact at the Church of the Nord about building a temple in Far Point, inviting their blessing on the new developments. She also spoke to some of the people at the University of the Archmage about bringing some of their more daring researchers to the Keep in Far Point.

Leg Work (jimtheduckie)

With his absolution achieved, his brain went into overdrive planning out his immediate future. Doing some VERY dirty leg work, he was able to track down the story of the man who sold him the sword, along with information about his unfortunate demise and the man who now held the 600g purse. Accompanied by Tobias, Terasian Goldbraid stole into the house, killed a sleeping guard, then made a fantastic attempt at stealth making his way upstairs, succeeding in alerting his target of his presence. Failing to impersonate the deceased guard led to a sword fight. Using the dark house to it’s fullest advantage though, the two rogues were able to slay the man, and his remaining cohorts, not feeling particularly confident, fled the scene. To the victors, spoils included the majority of his gold back, a magic dagger and a young girl bound up on a floor mat. The last of these he decided not to keep, and instead freed her and motioned for her to go home. Forced sex, after all, isn’t nearly as satisfying as sleeping with someone who thinks you’re a prince.

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Moving On
a new day, a new plot

Success at Last (Mousetrap)

Maurissen Blacktooth was invited to be the representative of her Collective in Pact. On a whim, she decided not to mention that Pact most likely had a higher-ranking member of Blacktooth already living there, and accepted the invitation openly. She slowly became a staple of the court’s politics, and phased out her heavy use of illusion magic entirely. Even when the Blacktooth’s representative did notice her position, he was esctatic instead of angry – they’d never before been represented in the royal court of Archos. Her opening night as a performer in Blackwash was received well, her arduous singing lessons paying off.

Noble Considerations (BrieCS)

When they returned to Pact, Ursula was rewarded by the King with a Keep at Far Point, and the accompanying title of Earl. She was terribly excited by the idea, and made immediate plans to go to the Keep with surveyors.

The land at Far Point was like a blank canvas, expansive and cold. There were mountains and plains and a shore with a village. When Ursula reached it, she was in awe of it’s fantastic possibilities. Her surveyors discovered that the mountains had great possibilities for diamond mining, and she commissioned Dwarven miners from the Valley of the Nord, as well as stonecutters, general labourers, carpenters, and numerous other talented workers to begin cleaning up Far Point and develop it to it’s full potential – nearly doubling the population of the small fishing village.

She arranged for work to be done at specific times throughout the year for all elements of the keep – new cooks and feasts, new guards, and architects and engineers to plan developments for the keep. Not only does she intend to enlarge the keep and build lodgehouses, but she intends to mine for diamonds and work out a trade agreement with New Andar that is more beneficial than their other diamond trades. She also intends to open the High Pass, with the help of Damien Ortra (the Black Judge).

Strange Reunions (jimtheduckie)

Arriving in Pact proved once again that teleports are not reliable. Terasian Goldbraid and Lady Adalia and the horse found themselves inside the attic of a poor tavern. After a rather uncomfortable period of time, a set of carpenters built a ramp for the horse to come down, and lured it down with a carrot. Finding himself in “Mud Valley”, the slums of the city, he made haste to get to somewhere that didn’t look like it would tear him apart as soon as night fell. Terasian was approached by a “salesman” with a cart, which held a fine magical longsword. He didn’t think twice of buying it for a mere 600 gold, though Adalia questioned how such a poor man could come across something worth so much.

Terasian found his way to Naufin Mannpurtz, whom he was told to speak with. Shortly after introductions were made in the inn, none other than Stavron Murra walked in the exact same door. A short discussion between Stavron and Naufin resulted in the Earl leaving the premise, though learning for the first time that Adalia was missing from home, he was undoubtedly suspicious of the Elf. If that coincidence wasn’t enough, Reynard, in the form of a bizarre foreigner, sat down beside Ter after the encounter, asking him how he was doing. Fearing that he might have been caught, he chatted pleasantly with the doppleganger, and learned that after leaving Blackwash the city became a hellhole, and that Reynard had made off with a sizable portion of his foolish “family’s” gold. Glad to see no direct harm was inevitable, he began plotting once again to use the doppleganger’s talents to their fullest.

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Risks and Rewards
The Death of Duke Reece Murra

A Tangled Web (BrieCS)

When Ursula arrived in Pact, she was fully prepared to accept the consequences of her actions, although still mentally struggling with what she had done. Killing a man in combat was one thing, but that had been murder, and she felt such regret. It hadn’t even been that man’s choice to be there, not to her knowledge – he was likely just following orders. It was unfortunate, and it added to her disappointment over having to hit Adalia. However, there were too many things to be done.

She went to the gate of the Fifth Keep, ensuring that the items obtained from the Duke‘s lab were safe in her possession, and asked to see the King. When this was refused, she asked to see her sister, and was redirected to the inn where Gräfin Naufin Mannpurtz was staying. When she arrived there, she was attacked by guards wearing the livery of House Murra. She avoided an altercation with them as easily as she was able, then she went to wait by her sister’s room. While waiting, she heard shouts downstairs, and her sister’s voice, so she ran down to witness the men attacking her sister, and her sister nearly dead.

She helped to dispatch the men, then assisted her sister before patting the men down. She found a death warrant concealed on one of the men and stamped with the three-masted ship of the House Deepwell. She pocketed it, and shortly thereafter was rushed to see to the King.

When introduced to the Council of Ministers, she set out all of the pieces of evidence and told her story. It was long, and arduous, but she was entirely honest, even admitting to the murder of the guard and hitting Adalia, She poured out the entire story, showing books with footnotes the Duke of Blackwash had written (handily translated by Sarth Grimjaw) about sacrifices, necromancy, and numerous other unsavoury things, as well as a series of potions (one of which was the Lich potion).

After the evidence against Duke Murra had been heard, she had one last note to address: the death warrant for her sister, sealed with the crest of House Deepwell. Duke Deepwell got took great offense, but Ursula stated that she did not believe that he had been the one who did it. At that point, Duke Deepwell’s son admitted to the crime – he had done it in some vengeful spirit to attempt to incriminate Duke Murra while repaying House Mannpurtz for their perceived betrayal (Gregory Mannpurtz’s marriage to the granddaughter of Earl Stavron Murra).

After the meeting, the King arranged for Ursula to go with the group of Inquisitors to bring the Duke of Blackwash to justice and prepare the way for the King’s occupying force.

A Thread Apart (jimtheduckie)

While in the city of Brightstar, Terasian Goldbraid held no coin back as he brought both Adalia and himself back into proper noble living arangements and attire. However in the process, the particularly entrepreneurial tailor who made their new clothes tickled Ter the wrong way, and he was quick to plan against the wealthy merchant. He also communicated via magical means with Ursula, and set his next destination for Pact. He did make a side trip back to his home city to touch base with his brethren. After paying his way through the ranks (“his fingers are lined with platinum!”) he spoke with the guild master, who was particularly impressed with the Pyramid scheme, and that humans were foolish enough to fall for it. As a result, Teresian was immediately promoted to the Guild Council, and given a sizable increase in wealth.

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