Domains

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All divine magic in this setting flows from the character’s devotion to and understanding of their ideals, so all clerics have access to the domains matching any portion of their alignment. For instance, a Lawful Evil cleric may select the Law or Evil domains regardless of what domains are granted by their specific faith. Similarly, a Chaotic Neutral cleric would always be able to select the Chaos domain.

The Church of the Flame – all clerics of the Lord of Flames can choose from the Fire, Sun, Healing, Magic, and Strength domains.

The Church of the Trinity – Clerics who are well-rounded in their representation of this God have access to the following domains: Death, Healing, Protection, and Water. Clerics who take on the Creator aspect of their God select from Craft, Healing, and Protection. Clerics focused on the Guide aspect choose from Air, Luck, and Travel, while those focused on the Destroyer choose from Death, Fate, and War.

The Nord – the few clerics who make the effort to venerate each of the five deities equally pick from these domains: Air, Earth, Fire, and Strength. Clerics venerating Norric may choose from Destruction, War, and Water. Those following Eitne pick from Air, Luck, and Travel. Clerics of Shima may take Protection, Earth, and Plant or Animal. Worshipers of Raer select from Fire, Sun, and Strength. The few that venerate the Unnamed select from Magic, Trickery, Illusion, and Knowledge.

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Domains

A Deadly Affair IceBob